#ifndef GRAPHIQUE_H_INCLUDED
#define GRAPHIQUE_H_INCLUDED

#include "constantes.h"

void zone(map carte);
void affiche(map carte, SDL_Surface *ecran, player joueur, player adversaire);
void cursor(map carte, SDL_Surface *ecran, player *joueur, player *adversaire);
void deplacement(map carte, unit unite, int move, int x, int y, player joueur, player adversaire);
void cleanDeplacement(map carte);


#endif // GRAPHIQUE_H_INCLUDED
